This motion-capture artwork projects a synthetic self, but it all started with simple drawings that you can see below. Sketches are the first step in Universal Everything’s creative process, used to explore questions like ‘What would we look like as robots?’ and ‘Where is the humanity in the mechanical?’
Future You video extract
You could become one of 47,000 possible robot reflections in Future You. Starting as a primitive form, your reflection adapts to your movements and becomes more complex through its life cycle. Every interaction is unique and the more you move, the more animated your android avatar becomes.
Trained on the movements of real people, Future You uses a body-tracking sensor and special software to detect and interpret your movements. The data is processed through a videogame engine, built in Unity, which randomly assigns different material qualities, colours and textures to create a personalised character for you.
Creative Director: Matt Pyke
Executive Producer: Ben Young
Unity Interactive Development: Chris Mullany
Unity Look Development: Adam Samson
Sound Design: Simon Pyke
Commissioned by The Barbican, London
Find out how Infinity was made, in this short presentation by Universal Everything's Interactive Creative Director, Joel Gethin Lewis.
Discover the story behind Universal Everything in this video featuring key members of the collective.
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