Kinfolk

United Kingdom, 2024

Courtesy Universal Everything

Artwork
Universal Everything, Kinfolk (2024). Image courtesy of the artists

Universal Everything (UE) use game engines like Unity to create their generative and interactive artworks, along with motion-capture technology and 3D-animation software like Houdini. Once UE have created the design parameters, the flamboyant figures are further powered by real-time interactivity that changes their crazy textures.

While they’re always experimenting with new technology, at the heart of UE’s practice is an exploration of human motion, performance and participation. Through imagination and application of creative technology, UE turn screens into canvases, and invite you to join the creative process. It’s how you move, dance and play that brings the artworks to life, often with unpredictable and surprising results – even for the artists who created them.

Credits - Creative Director: Matt Pyke.
Technical Development and Animation: Chris Mullany.
Sound Design: Simon Pyke.
Executive Producer: Claire Spencer Cook.
Studio Technician: Spike Thompson

Go behind the scenes of the process for making Kinfolk

The generative system that creates Kinfolk's different textures and shapes.

Universal Everything creative director Matt Pyke testing an early iteration of the artwork.

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Collection

Not in ACMI's collection

Previously on display

6 October 2024

ACMI: Gallery 4

Credits

artist

Universal Everything

Production places
United Kingdom
Production dates
2024

Collection metadata

ACMI Identifier

LN196361

Object Types

Artwork

Digital

Materials

Real-time interactive installation, stereo sound

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Cite this work on Wikipedia

If you would like to cite this item, please use the following template: {{cite web |url=https://acmi.net.au/works/122576--kinfolk/ |title=Kinfolk |author=Australian Centre for the Moving Image |access-date=3 December 2024 |publisher=Australian Centre for the Moving Image}}