Universal Everything (UE) use game engines like Unity to create their generative and interactive artworks, along with motion-capture technology and 3D-animation software like Houdini. Once UE have created the design parameters, the flamboyant figures are further powered by real-time interactivity that changes their crazy textures.
While they’re always experimenting with new technology, at the heart of UE’s practice is an exploration of human motion, performance and participation. Through imagination and application of creative technology, UE turn screens into canvases, and invite you to join the creative process. It’s how you move, dance and play that brings the artworks to life, often with unpredictable and surprising results – even for the artists who created them.
Credits - Creative Director: Matt Pyke.
Technical Development and Animation: Chris Mullany.
Sound Design: Simon Pyke.
Executive Producer: Claire Spencer Cook.
Studio Technician: Spike Thompson
Go behind the scenes of the process for making Kinfolk
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How to watch
Collection
Not in ACMI's collection
Previously on display
6 October 2024
ACMI: Gallery 4
Credits
Collection metadata
ACMI Identifier
LN196361
Object Types
Artwork
Digital
Materials
Real-time interactive installation, stereo sound