In works like Kinfolk, Universal Everything (UE) use game engines such as Unity to create generative and interactive artworks, along with motion-capture technology and 3D-animation software like Houdini. Once UE have created the design parameters, the flamboyant figures are further powered by real-time interactivity that changes their crazy textures.
While they’re always experimenting with new technology, at the heart of UE’s practice is an exploration of human motion, performance and participation. Through imagination and application of creative technology, UE turn screens into canvases, and invite you to join the creative process. It’s how you move, dance and play that brings the artworks to life, often with unpredictable and surprising results – even for the artists who created them.
Kinfolk also demonstrates how UE continually iterate on their artworks.
As executive producer Claire Cook told us: “Kinfolk is one of our newest interactive artworks and we’re premiering it at ACMI in Melbourne, the new show. It’s a really interesting project for us because it’s an iteration of previous films that we’ve made which were not interactive.”
Go behind the scenes of the process for making Kinfolk
Creative Director: Matt Pyke
Technical Development and Animation: Chris Mullany
Sound Design: Simon Pyke
Executive Producer: Claire Spencer Cook
Studio Technician: Spike Thompson
Discover the story behind Universal Everything in this video featuring key members of the collective.
Related works
Content notification
Our collection comprises over 40,000 moving image works, acquired and catalogued between the 1940s and early 2000s. As a result, some items may reflect outdated, offensive and possibly harmful views and opinions. ACMI is working to identify and redress such usages.
Learn more about our collection and our collection policy here. If you come across harmful content on our website that you would like to report, let us know.