Homebrew Gaming and the Beginnings of Vernacular Digitality

United States, 2021

Courtesy Melanie Swalwell

Object
Photograph by Egmont Contreras

Content notification

Our collection comprises over 40,000 moving image works, acquired and catalogued between the 1940s and early 2000s. As a result, some items may reflect outdated, offensive and possibly harmful views and opinions. ACMI is working to identify and redress such usages.

Learn more about our collection and our collection policy here. If you come across harmful content on our website that you would like to report, let us know.

Collection

Not in ACMI's collection

Previously on display

10 August 2023

ACMI: Gallery 1

Credits

author

Melanie Swalwell

publisher

MIT (Massachusetts Institute of Technology)

Production places
United States
Production dates
2021

Collection metadata

ACMI Identifier

LN187904

Curatorial section

The Story of the Moving Image → Games Lab → GL-04. Collector's Case → GL-04-C01

Measurements

236 x 166 x 22mm

Object Types

3D Object

Book/Textual

Materials

hardcover book

Please note: this archive is an ongoing body of work. Sometimes the credit information (director, year etc) isn’t available so these fields may be left blank; we are progressively filling these in with further research.

Cite this work on Wikipedia

If you would like to cite this item, please use the following template: {{cite web |url=https://acmi.net.au/works/119950--homebrew-gaming-and-the-beginnings-of-vernacular-digitality/ |title=Homebrew Gaming and the Beginnings of Vernacular Digitality |author=Australian Centre for the Moving Image |access-date=14 November 2024 |publisher=Australian Centre for the Moving Image}}