Florence

Australia, 2018

Videogame

Expertly blending the visual novel and gaming genres, Florence illustrates one year in the life of a young woman in Melbourne as she falls in love, breaks her daily routine and follows her creative passion.

Developed by Australian craft games studio Mountains, Florence uses innovative gameplay mechanics to represent social interactions. The emotions of the poignant narrative are rendered through tapping and swiping minigames, making them all the more touching.

Content notification

Our collection comprises over 40,000 moving image works, acquired and catalogued between the 1940s and early 2000s. As a result, some items may reflect outdated, offensive and possibly harmful views and opinions. ACMI is working to identify and redress such usages.

Learn more about our collection and our collection policy here. If you come across harmful content on our website that you would like to report, let us know.

Collection

In ACMI's collection

Credits

creator

Ken Wong

Mountains

producer

Kamina Vincent

Production places
Australia
Production dates
2018

Appears in

Group of items

Florence [Videogame Archive]

Explore

Collection metadata

ACMI Identifier

Z000128

Subject categories

Digital Art

Game

Sound/audio

Sound

Colour

Colour

Measurements

variable depending on playback device

Object Types

Computer game/Game

Materials

digital videogame

Please note: this archive is an ongoing body of work. Sometimes the credit information (director, year etc) isn’t available so these fields may be left blank; we are progressively filling these in with further research.

Cite this work on Wikipedia

If you would like to cite this item, please use the following template: {{cite web |url=https://acmi.net.au/works/119199--florence/ |title=Florence |author=Australian Centre for the Moving Image |access-date=12 September 2024 |publisher=Australian Centre for the Moving Image}}