Alex Rigopulos and Eran Egozy talk about their careers designing games at Harmonix Music Systems. While not the first to combine music and videogames, Rigopulos and Egozy were central to the global success of the rhythm genre.
Rigopulos and Egozy’s studio Harmonix’s first two rhythm games, the cult classics ‘Frequency’ (2001) and ‘Amplitude’ (2003), were abstract games with trance-like visuals matched to a gameplay of tight precision. They soon moved on to peripheral-based rhythm games such as ‘Guitar Hero’ (2005), ‘Rock Band’ (2007) and ‘Dance Central’ (2010).
NB: Interviewer is neither seen nor heard onscreen.
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Collection
In ACMI's collection
Previously on display
22 April 2019
ACMI Viewing Booths
Credits
Collection metadata
ACMI Identifier
B2002612
Language
English
Audience classification
Mediatheque - all ages (ACMI classified)
Subject categories
Advertising, Film, Journalism, Mass Media & TV → Electronic games - Film and video adaptations
Agriculture, Business, Commerce & Industry → Designers
Archival, Cinemagazines & Newsreels
Archival, Cinemagazines & Newsreels → Archival materials
Archival, Cinemagazines & Newsreels → Interviews
Crafts & Visual Arts → Designers
Documentary → Documentary films - Australia
Food, Health, Lifestyle, Medicine, Psychology & Safety → Video games
Hobbies, Recreation & Sport → Games
Hobbies, Recreation & Sport → Video games
Music & Performing Arts → Electronic music
Sound/audio
Sound
Colour
Colour
Holdings
DVCAM; Master
DVD [PAL]; Copy
DVD [PAL]; Back-up
MOV file H264; ACMI Digital Access Copy - presentation
DVCAM; Sub-master
MPEG-4 Digital File; ACMI External Digital Access Copy