In this interview, featured as part of the Game Masters exhibition, Tim Schafer speaks about his career as a game designer, starting at LucasArts and then founding his own production company Double Fine Productions. Tim discusses his influences, drawn heavily from the cultural folk law of Mexico, the psychological study of dreams, his love of heavy metal music and the writing of Raymond Chandler and Kurt Vonnegut Jr. With the progression of emerging technology his game aesthetics and character development have evolved, cementing Tim Schafer and Double Fine Productions’ place in games history.
Tim talks about his inspirations and work practices in developing the following games: ‘Full Throttle’, ‘Grim Fandango’, ‘Psychonauts’ and ‘Brutal Legend’. NB: Interviewer is neither seen nor heard onscreen.
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How to watch
This work has been digitised and can be viewed in the display above.
Collection
In ACMI's collection
Previously on display
22 April 2019
ACMI Viewing Booths
Credits
Collection metadata
ACMI Identifier
B2002598
Language
English
Audience classification
Mediatheque - all ages (ACMI classified)
Subject categories
Archival, Cinemagazines & Newsreels
Archival, Cinemagazines & Newsreels → Archival materials
Archival, Cinemagazines & Newsreels → Interviews
Crafts & Visual Arts → Designers
Hobbies, Recreation & Sport → Computer games
Hobbies, Recreation & Sport → Games
Sound/audio
Sound
Colour
Colour
Holdings
DVD [PAL]; Copy
DVD [PAL]; Back-up
DVCAM; Master
MOV file H264; ACMI Digital Access Copy - presentation
DVCAM; Sub-master
MPEG-4 Digital File; ACMI External Digital Access Copy