Videogame controller - Renee Stamatis Photography

Teaching with videogames: VCE Media narrative genre and style

As part of the unit 2 outcome ‘narrative genre and style’ in Media this unit aims to explore the codes and conventions, aesthetics and characteristics of videogame narratives.

We will study game mechanics as well as how narrative structure is changed through the interactive, playable nature of videogames.

Note: this lesson continues in Teaching with videogames: VCE Media Narrative and games with no rules

Year level: 10–11

Subject areas: VCE Media Unit 2 Outcome Narrative genre and style

Suggested duration: 2 lessons

Technology required:

  • screen to watch videos together on YouTube

Download the full lesson plan

The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.

In this lesson, students will

1.Take a traditional, linear narrative and turn it into an interactive videogame narrative
2.Explore the way player choices in a videogame affect storytelling
3.Storyboard their game story, considering character perspectives for one or more players, visual design, branching or linear narrative structure
4.Play peers' videogame narratives

By the end of this lesson, students should

know
the unique characteristics that make game narratives distinct from other visual media forms
be able to
analyse game mechanics and design
adapt a traditional narrative to work as a game narrative
storyboard and plan a game
improve
understanding of how interactive narratives are constructed

Authorial credit

You are free to copy, communicate and adapt this lesson plan which was created by Dean Ashton, Alora Young and ACMI and licensed under a Creative Commons Attribution 2.0.