Zelda breath of the wild Link

Teaching with videogames: teaching character with silent protagonists

Students choose a ‘silent protagonist’ from a video game and produce a multimodal portfolio or written narrative response filling in the gaps or silence of the lead character.

Year levels: 7 & 8

Subject area: English

Technology required: depends on the game used - look at the suggested silent protagonist games in the lesson plan, and see what resonates with your students. You don't need to play the game, videos will suffice, but it is helpful if the students have a grasp of the character.

Download the full lesson plan

The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.

In this lesson, students will

1Consider the concept of protagonist and antagonist in videogames
2Explore a silent protagonist in a videogame and build a character profile for it
3Produce a short first person narrative from the perspective of a silent character of their choosing
4Peer review each other's writing for narrative features

By the end of this lesson, students will

know
the purpose of narrative gaps and silences
more about narrative features in videogames
be able to
write a narrative from a character's point of view
demonstrate empathy for a character
improve
ability to analyse character and infer character motivation
ability to develop plausible characters

Author

You are free to copy, communicate and adapt this lesson plan which was created by Andrew Ericksen, Felicity Hutchinson and ACMI and licensed under a Creative Commons Attribution 2.0.