Teaching with videogames: medieval weapons and Medieval II Total War
Students will study medieval weapons and their applications.
They will think about different battle strategies used at the time and use this research to design their own game to show the different tactics and uses of medieval weaponry.
Year levels: 7 & 8
Subject areas: History / humanities
Suggested duration: 1-2 lessons
Technology required:
- ability to watch streamed videos on YouTube of Total War (no purchases required)
Download the full lesson plan
The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.
In this lesson, students will
1. | Watch medieval battles on videogames including Medieval II: Total War, and assess them for historical accuracy |
2. | Create a game that tests medieval weaponry - think about what makes a good battle game |
3. | Design and play own games |
4. | Optionally, use FlowLab to create games |
By the end of this lesson, students should
medieval weapons, their uses and defence techniques |
evaluate the strengths and weaknesses of medieval war strategy |
ability to analyse and strategise applications of medieval weapons and defense techniques within battle strategy typical of their time period |