Teaching with videogames: illuminate character & setting with The Gardens Between
Immerse yourself and respond to a time-bending story that uses the nostalgia of everyday objects to relive the moments of a childhood friendship.
Year levels: 8-10
Subject areas: Media Studies, English
Technology involved: iPad, Mac/Windows, Switch, Xbox. Licences range between $5-$29.95. For this lesson we use a single licence for the whole class.
Download the full lesson plan
The lesson plan includes links to the Australian Curriculum, indications of lesson timing and assessment ideas.
In this lesson, students will play in pairs or collaboratively and reflect upon this contemplative style of game and how friendship and memories are represented by everyday objects.
By the end of this lesson, students should
About different methods of storytelling and narrative style |
That videogames can be contemplative rather than focussed on winning |
About character and setting in videogames and how they influence themes |
Relate and connect universal human experiences to familiar objects |
Reflect on personal connection with objects and how the represent memories |
Pick up storytelling clues and formulate narrative based on observation |
Imaginative and observation skills |
Ability to fill the narrative gaps with their own ideas |
Lateral thinking and problem solving |