Gone Home

Teaching with videogames: historical concepts in 'Gone Home'

The protagonist in Gone Home is a mystery – but we discover more about her through narration and the exploration of objects.

We’ll use the game to work on our understanding of gathering evidence and evaluating historical significance.

Subject: History

Year levels: Years 7–9

Technical notes: ideally you will include some game play, which will involve installing the game onto enough devices that students can play in groups of 2-4. Gone Home can be downloaded for most devices. If game play is not possible, all or part of a walkthrough can be watched on Youtube.

Download the full lesson plan

The lesson plan includes links to the Victorian and Australian Curricula, indications of lesson timing, and ideas for differentiation and assessment.

In this lesson, students will

play the game Gone Home and build theories based on evidence
use the historical significance criteria to evaluate evidence
revise theories based on new evidence, more rigorous evaluation
consider how good historians draw conclusions using these evaluative skills

By the end of this lesson, students should

know
what historical significance means
the connection between the historical significance of evidence and hypothesis
how to log and evaluate evidence
be able to
use historical significance criteria when evaluating evidence
reflect on personal and social biases that skew a historian's ability to evaluate historical significance
improve
historical skills of evidence gathering, analysis, evaluation, hypothesising, revision and reflection

Authorial credit

You are free to copy, communicate and adapt this lesson plan which was created by ACMI and Matthew Bliss and licensed under a Creative Commons Attribution 2.0.