Game Lessons Sibels Journey

Teaching with Videogames for Good

Videogames often get a bad rap but what if they could harness the power of their massive global audience to create real and positive change?

Year levels: 12

Subject areas: Media (VCE)

Suggested duration: 5 x 60 min lessons

Technology required: Choice of IOS, Android, Computer

Download the full lesson plan

The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.

SIbels journey 2
Sibel's Journey courtesy of Food for Thought Media UG

In this lesson, students will

1.Engage in gameplay and analysis of examples and evidence to develop their understanding of how various videogames and their platforms can enable social change.
2.Focus on how certain genres of videogames can have a positive influence on players, providing opportunities for audience agency.
3.Explore many of the prescribed VCAA Key Knowledge/Key Skills for Agency and Control in the Media area of study within VCE Media - Unit 4 (VCAA 2024-2028 Study Design).

By the end of this lesson, students should

know
that videogames are examples of contemporary media and reflect the changing relationship between media and audiences
which genres of videogames are most beneficial for promoting positive personal and social outcomes, and some specific videogames examples
how videogames are used by media institutions, governments and individuals
what evidence from recent research suggests about the positive power of videogames and games-based learning
be able to
identify audiences that may benefit from videogames and explain how videogames may encourage audience agency
navigate through simple videogame interfaces, engaging as active and reflective audience members
read, analyse and interpret recent research on videogames
engage in discussion about videogames, including ideas, evidence and possible arguments
improve
understanding of the purpose, benefits and influence of videogames
ability to think analytically about contemporary media products and the evidence, arguments and ideas surrounding these
understanding of audience agency and use of supporting examples
understanding of media control and use of supporting examples

Authorial credit

You are free to copy, communicate and adapt this lesson plan which was created by Victoria Giummarra and ACMI, licensed under a Creative Commons Attribution 2.0.