Teaching with Videogames: Setting and videogame Worlds: Hollow Knight Map Making
Explore how game developers establish setting by designing your own videogame world.
Year levels: 8-10
Subject areas: Media
Suggested duration: 2 x 50-90 min lessons
Technology required: One of the following - PC, Switch, Ps4, Xbox One, Mac with Hollow Knight Installed
Download the full lesson plan
The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.
In this lesson, students will
1. | Play the videogame Hollow Knight to identify the use of media elements in videogames and understand how they differ from films. |
2. | Apply their new understanding of setting and game worlds as they design a map for their own metroidvania game. |
By the end of this lesson, students should
How videogame developers establish setting through the design of game worlds |
How media elements such as camera and setting differ between videogames and films |
The process of planning a videogame |
Establish a setting using visual elements |
Justify the use of production elements for a game |
How game developers design settings to engage particular audiences. |
Ability to use and explain production elements as a way to establish setting and game worlds |
Understanding of the conventions of videogames |
Understanding of how different forms of media use codes and conventions to tell stories |