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Teaching with Videogames: Setting and videogame Worlds: Hollow Knight Map Making

Explore how game developers establish setting by designing your own videogame world.

Year levels: 8-10

Subject areas: Media

Suggested duration: 2 x 50-90 min lessons

Technology required: One of the following - PC, Switch, Ps4, Xbox One, Mac with Hollow Knight Installed

Download the full lesson plan

The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.

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Hollow_Knight_Shade_Beast

In this lesson, students will

1.Play the videogame Hollow Knight to identify the use of media elements in videogames and understand how they differ from films.
2.Apply their new understanding of setting and game worlds as they design a map for their own metroidvania game.

By the end of this lesson, students should

know
How videogame developers establish setting through the design of game worlds
How media elements such as camera and setting differ between videogames and films
The process of planning a videogame
be able to
Establish a setting using visual elements
Justify the use of production elements for a game
How game developers design settings to engage particular audiences.
improve
Ability to use and explain production elements as a way to establish setting and game worlds
Understanding of the conventions of videogames
Understanding of how different forms of media use codes and conventions to tell stories 

Authorial credit

You are free to copy, communicate and adapt this lesson plan which was created by Charles Salzman Bye and ACMI and licensed under a Creative Commons Attribution 2.0.