Creating inclusive games-based lessons for all learners
Digital game-based learning presents a wonderful opportunity for all students to engage with knowledge and practise targeted skills in a meaningful virtual environment. Like their peers, many students with disabilities, neurological differences, and specific learning difficulties are passionate gamers.
This guide is designed to help you to plan for the inclusion of these students in your games-based lessons.
Authors: Dr. Matthew Harrison (Melbourne Graduate School of Education and K. Clark Burt (Ashwood School)